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Post by Gashu-Monsata on Sept 2, 2011 20:24:02 GMT
Hey guys! Another update!
I have decided to remove the Albasian Clubhouse rank because the way this forum is going, not much use will be made of it to be honest. I am thinking of replacing it with ranked boards- so when you hit a certain amount of posts and HP, you will go up in rank and a new board will open up for you so you can RP with people at your level. This will help combat the "too much HP" problem, however we still want to make some sort of HP cap to stop it raising to insane amounts.
Only problem is, once you've hit the highest rank, you're going to have alot of boards on display O.o
What do you think?
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Narric
Newbie
How you doing?[A1i:2]
Posts: 76
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Post by Narric on Sept 2, 2011 20:31:23 GMT
Sounds cool.
With the HP, you're going to run into problems should the Random Atk have a higher cap. Making sure that a low level character can't insta-gib a high-level character with a lucky shot would probably be a good idea. So if you make the HP cap, say, 700, perhaps the cap of an atks damage should be 350 maybe?
In my experience, using post counts to impose board access does work, but Mods and yourself should be wary if certain off-topic boards contribute to a persons post count. This would stop people trying to hang around in the OT boards, and actually try to engage in the main community.
And a lot of boards isn't too much of a problem, if you make it so members can minimize boards they don't frequent that often.
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Post by Gashu-Monsata on Sept 2, 2011 20:39:55 GMT
Hmm... I'm not sure how to recode the attack code so it can have a varied attack range depending on the users HP though, that's the only problem At the moment, it's capped at 70HP which is pretty low. If worst comes to worse, we can remove the attack and HP to make it easier because right now, it's causing more problems than anything else It's an awesome idea and fun to use, but we can't adapt it to what we want.
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Narric
Newbie
How you doing?[A1i:2]
Posts: 76
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Post by Narric on Sept 2, 2011 21:02:07 GMT
I don't mean capping the Atk code according to a targets/or attackers HP. I meant if you knew what the maximum HP (for everyone) could be, then you can set the max Atk damage to half that.
I think its a cool system as well, but perhaps it needs more behind the scenes work before being made massly available.
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Post by Gashu-Monsata on Sept 2, 2011 21:03:15 GMT
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Narric
Newbie
How you doing?[A1i:2]
Posts: 76
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Post by Narric on Sept 2, 2011 21:13:26 GMT
Looks....Cool.....
I don't know anything about Forum coding XD
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